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⌖ Offset [1.07] Offsets Zombie - Multijoueur

SyTry

Super Administrateur
Ancien Staff
Salut,

Avec l'accord de @Shadow STN (RG) je vous partage les offsets qu'il a release ! :)

Statistiques Zombie :
Code :
public struct Stats
{
   public static uint Prestige = 0x37DDE5D8;
   public static uint Headshot = 0x37DDE58A;
   public static uint Temps de jeux = 0x37DDE5D4;
   public static uint game_score = 0x37DDE57E;
   public static uint SPM = 0x37DDE57E;
   public static uint manche_survecue = 0x37DDE5A8;
   public static uint kills := 0x37DDE686;
   public static uint xp = 0x37DDE578;
}

Unlock All 97%
Code :
PS3.SetMemory(0x37DDE7DA, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 01, 00, 00,
  00, 0xFF, 0xFF, 58, 02, 00, 00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xD7, 03,
  00, 00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 00,
  0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF,0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0x00, 00, 00, 00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF });

Weapon_Stats :
Code :
public struct Weapon_Stats
{
   public static uint RK5 = 0x37DD5DCC;
   public static uint BowieKnife = 0x37DD8F90;
   public static uint LCar9 = 0x37DD5E4E;
   public static uint XM53 = 0x37DD7A3C;
   public static uint Kuda = 0x37DD61DC;
   public static uint Vesper = 0x37DD62E0;
   public static uint VMP = 0x37DD63E4;
   public static uint Pharo = 0x37DD625E;
   public static uint KN44 = 0x37DD66F0;
   public static uint ICR1 = 0x37DD6772;
   public static uint M8A7 = 0x37DD697A;
   public static uint Sheiva = 0x37DD69FC;
   public static uint HVK30 = 0x37DD67F4;
   public static uint BRM = 0x37DD6D08;
   public static uint Dingo = 0x37DD6C04;
   public static uint Dredge = 0x37DD6C86;
   public static uint Gorgon = 0x37DD6D8A;
   public static uint KRM262 = 0x37DD7730;
   public static uint Argus = 0x37DD76AE;
   public static uint Brecci = 0x37DD77B2;
   public static uint Haymaker12 = 0x37DD762C;
   public static uint Locus = 0x37DD7118;
   public static uint Drakon = 0x37DD719A;
   public static uint SVG100 = 0x37DD721C;
}

Bubble_Gum :
Code :
public struc Bubble_Gum
{
    public static uint divinium_liquid 0x37DDE674;
    public static uint GumAmountEntry = 0x37DDCA68,
    public static uint GumAmountInterval = 130,
    public static uint GumSelectionEntry = 0x37DF0E11,
    public static uint GumClassEntry = 0x37DF0E00,
    public static uint GumInterval = 0x16, // Distance for Current Active Gum / ClassNames

   /* 0xD8 = Aftertaste
      0xD9 = Buned Out
      0xDA = Cache Back
      0xDB = Dead Of Nuclear Winter
      0xDC = Ephermeral Enhancement
      0xDD = I'm Feelin' Lucky
      0xDE = Immolation Liquidation
      0xDF = Kill Joy
      0xE0 = Killing Time
      0xE1 = Licenced Contractor
      0xE2 = On The House
      0xE3 = Perkaholic
      0xE4 = Pheonix Up
      0xE5 = Pop Shocks
      0xE6 = Respin Cycle
      0xE7 = Unquenchable
      0xE8 = Wall Power
      0xE9 = Who's Keeping Score? */
}

Mega_Bubble_Gum :
Code :
public struc Bubble_Gum_Mega
{
    public static uint carbonized = 0x37DDCAEA;
    public static uint Return = 0x37DDCB6C;
    public static uint immolation_Liquid = 0x37DDCD74;
    public static uint spoilsport = 0x37DDCDF6;
    public static uint Time_of_Dying : 0x37DDCE78;
    public static uint Specialized = 0x37DDCFFE;
    public static uint PopShock = 0x37DDD102;
    public static uint Loop = 0x37DDD184;
    public static uint Who_Keeps_Points = 0x37DDDE4A;
    public static uint Phoenix = 0x37DDD080;
    public static uint Nuclear_winter = 0x37DDCBEE;
    public static uint Insatiable = 0x37DDD206;
    public static uint spiderman = 0x37DDD288;
    public static uint Contraente su Licenza = 0x37DDCEFA;
    public static uint It_offers_Home = 0x37E08F53;
    public static uint I_am_feeling_lucky = 0x37DDCCF2;
    public static uint aftertaste = 0x37DDCA68;
}
Crédit : @Shadow STN (ok!)

Autres adresses Zombie trouvé par @LeBigKilleur & @iMoDz-Retour
Code :
class Adresse
{
public static uint G_Client = 0x18C42E8;
public static uint Arme_En_Main = G_Client + 0x25B;
public static uint Name_InGame = G_Client + 0x5DB0;
public static uint God_Mod = G_Client + 0x23;
public static uint Money = G_Client + 0x5EB6;
public static uint Mun1_Principale = G_Client + 0x57A;
public static uint Mun2_Principale = G_Client + 0x53F;
public static uint Mun1_Secondaire = G_Client + 0x582;
public static uint Mun2_Secondaire = G_Client + 0x547;
public static uint Grenade1 = G_Client + 0x57D;
public static uint Grenade2 = G_Client + 0x587;
public static uint FakeChangeWeapons = G_Client + 0x25B;
public static uint Third_Person = G_Client + 0x12D;
public static uint Spectator = G_Client + 0x23;
public static uint Lock_Player = G_Client + 0x16;
public static uint In_Map_Bug = G_Client + 0x186;
public static uint Frezz_Player = G_Client + 0x5;
public static uint Give_Weapons = G_Client + 0x30B;
public static uint No_Target = G_Client + 0x5DE6;
public static uint Speed_X2 = G_Client + 0x5DF8;
public static uint Stats_Rea = G_Client + 0x5ED2;
public static uint Stats_Kill = G_Client + 0x5ECA;
public static uint Stats_Blessur = G_Client + 0x5ECE;
public static uint Stats_TireTete = G_Client + 0x5ED6;
public static uint Teleport = G_Client + 0x30;
public static uint Perk_RegargeRapide = G_Client + 0x8B4;// (0x10 )
public static uint Perk_Masto_3Arme = G_Client + 0x8B7;// ( 0x21 )
public static uint Perk_QuickRevive = G_Client + 0x8BE;// ( 0x02 )
public static uint Perk_DoubleCoup = G_Client + 0x8B5;// ( 0x04)
public static uint Perk_Courir = G_Client + 0x8BC; //(0x08)
public static uint Perk_Arreigner = G_Client + 0x8c3;// ( 0x80 ) + Mun
public static uint Camo_Arme1 = G_Client + 0x311;
public static uint Camo_Arme2 = G_Client + 0x361;
public static uint Camo_Arme3 = G_Client + 0x389;


public static uint R_SetFrameFog = 0x3D00E8;
public static uint Cheat_Protect1 = 0x00622D8C;
public static uint Cheat_Protect2 = 0x00622DA4;
public static uint Cheat_Protect3 = 0x00622DBC;
public static uint Cbuf_AddText = 0x5A657C;
public static uint BG_GetWeaponsDef = 0x77ED48;
public static uint G_Spawn = 0x38D6EC;
public static uint G_SetModels = 0x38ABA4;
public static uint SP_Script_model = 0x4E85CC;

Multijoueurs
Code :
TOC Address - 0xE11ED8

AimTarget_GetTagPos - 0x36458
AimTarget_IsTargetVisible - 0x36700

Cbuf_AddText - 0x5B1A7C
SV_GameSendServerCommand - 0x5EC544
SV_AddServerCommand - 0x5F16DC
SV_GetConfigStringConst - 0x5EEEC4

G_CallSpawnEntity - 0x3803D0
G_Spawn - 0x39272C
G_Client - 0x18C6220
G_Client_Size - 0x6200
G_Entity - 0x17FF620
G_Entity_Size - 0x350
G_SpawnItem - 0x3244B0
G_SetModel - 0x38FBE4
G_HudElems - 0x1770708
G_LocalizedStringIndex - 0x38E4EC
G_MaterialIndex - 0x38E5D0
level_locals_t - 0x26B4F4C

Key_IsDown - 0x1D6654

Scr_Notify - 0x3818A0
Scr_GetEntity - 0x3815B8

Material_RegisterHandle - 0x40A27C
Material_LoadPerMap - 0x40A2E0
Material_Register_FastFile - 0x24C350

R_SetFrameFog - 0x3D0B28
R_RegisterFont - 0x4012B4
R_GetCommandBuffer - 0x411560
R_AddCmdDrawStretchPicInternal - 0x4119C8
R_AddCmdDrawStretchRotateXYInternal - 0x411A20
R_AddCmdDrawTextInternal - 0x411E18
R_AddCmdDrawTextWInternal - 0x411E78
R_AddCmdDrawTextWithEffectsInternal - 0x411F90
R_AllocShaderConstantSet - 0x42239C
R_ConvertColorToBytes - 0x43E368

CMD_VEH_UseVehicle - 0x3A3A28
CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40
CMD_VEH_SetVehGoalPos - 0x3A3C20

HECmd_SetText - 0x31F140
HECmd_SetShader - 0x31F208
HECmd_SetWarGameData - 0x31F39C
HECmd_SetTargetEnt - 0x31F3A0
HECmd_ClearTargetEnt - 0x31F440
HECmd_SetTimer - 0x31F894
HECmd_SetTimerUp - 0x31F8DC
HECmd_SetTenthsTimer - 0x31F924
HECmd_SetTenthsTimerUp - 0x31F96C
HECmd_SetClock - 0x31F9B4
HECmd_SetClockUp - 0x31F9FC
HECmd_SetValue - 0x31FA44
HECmd_SetWayPoint - 0x31FAEC
HECmd_SetPerk - 0x31FC34
HECmd_FadeOverTime - 0x31FCD8
HECmd_ChangeFontScaleOverTime - 0x31FE60
HECmd_ScaleOverTime - 0x31FFE8
HECmd_MoveOverTime - 0x320198
HECmd_Reset - 0x320308
HECmd_Destroy - 0x320370
HECmd_SetPlayerNameString - 0x3203F0
HECmd_SetGameTypeString - 0x3204B8
HECmd_SetMapNameString - 0x320584
HECmd_SetPulseFX - 0x320648
HECmd_SetCod7DeCodeFX - 0x32082C
HECmd_SetRedactFX - 0x3209A8
HECmd_SetTypewriterFX - 0x320B68
HECmd_GetTextWidth - 0x320CE8

PlayerCMD_ResetAnimations - 0x2F64B4
PlayerCMD_Revive - 0x2F65DC
PlayerCMD_GetTargetScreenAngles - 0x2F6B48
PlayerCMD_GiveNextBaseWeapon - 0x2F7980
PlayerCMD_GetNormalizedMovement - 0x2F7988
PlayerCMD_GetNormalizedCameraMovement - 0x2F7A90
PlayerCMD_GiveWeaponNextAttachment - 0x2F7A94
PlayerCMD_GetWeaponAcvi - 0x2F7A98
PlayerCMD_CalcWeaponOptions - 0x2F7BCC

ScriptEnt_MoveTo - 0x37D9F0
ScriptEnt_MoveGravity - 0x37DB08
ScriptEnt_MoveSlide - 0x37DC98
ScriptEnt_StopMoveSlide - 0x37DE54
ScriptEnt_MoveX - 0x37DF38
ScriptEnt_MoveY - 0x37DF78
ScriptEnt_MoveZ - 0x37DFB8
ScriptEnt_RotateTo - 0x37E008
ScriptEnt_RotatePitch - 0x37E1CA
ScriptEnt_RotateYaw - 0x37E204
ScriptEnt_RotateRoll - 0x37E244
ScriptEnt_Vibrate - 0x37E298
ScriptEnt_Bobbing - 0x37E578
ScriptEnt_Rotate - 0x37E840
ScriptEnt_RotateVelocity - 0x37E9A4
ScriptEnt_SetCanDamage - 0x37EADC
ScriptEnt_PhysicsLaunch - 0x37EB54
ScriptEnt_GetEnt - 0x381AB0
ScriptEnt_GetEntArray - 0x382280
ScriptEnt_GetEntArrayFromArray - 0x3825E4
ScriptEnt_GetDamageableEntArray - 0x382818
Crédits : @ItsJordanModz

Key Is Down :
Code :
enum Bttn
{
  Cross = 1,
  Circle = 2,
  Square = 3,
  Triangle = 4,
  L1 = 5,
  R1 = 6,
  Start = 14,
  Select = 15,
  L3 = 16,
  R3 = 17,
  L2 = 18,
  R2 = 19,
  DPAD_UP = 22,
  DPAD_DOWN = 23,
  DPAD_LEFT = 24,
  DPAD_RIGHT = 25,
};

bool Detect(int Button)
{
  opd_s Key_IsDown_t = { 0x1D6654, 0xE11ED8 };
  bool(*Key_IsDown)(int client, int button) = (bool(*)(int, int))&Key_IsDown_t;
  return Key_IsDown(0, Button);
}
Crédit : (By oStankyModz And OLDSCHOOLMODZHD)

Merci de respecter les crédits en cas de partage sur d'autre forum ! :)
 
Dernière modification :
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