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Offset Modern Warfare 1 - 1.40

FuryDex PM|T

Modérateur
Membre du personnel
Modérateur
Premium
Bonjour,
Voici la liste des offset pour COD 4 :
A modifier par les modo en cas d'erreur ou manquement d'offset :

Nom Code: Offset: 0x122a4c64
Nom en partie Code: Offset: 0x108bbd0c
Clan Tag dans le jeux Code: Offset: 0x108bbd40
INVINCIBLE (God Mod) Code: Offset: 0x108bbcd5
On: 0xFF,0xFF
Off: 0x00,0x00

Armes Ultime (Ultimate Ammo) Code:
Primary Bullets Ammo: 0x108b9076 (0xFF, 0xFF)
Primary Clip Ammo: 0x108b8e22 (0xFF, 0xFF)
Secondary Bullets Ammo: 0x108b9032 (0xFF, 0xFF)
Secondary Clip Ammo: 0x108b8e2e (0xFF, 0xFF)
Granade Luncher Clip Ammo: 0x108b8e46 (0xA9, 0xFC)
Granade luncher Bullets Ammo: 0x108b907a (0xFF, 0xFF)
Lethal Ammo: 0x108b90ae (0x11, 0xFF)
Tactical Ammo: 0x108b90b2 (0x11, 0xFF)

Tout les Atouts (All Perks) Code:
Offset: 0x108b92b0
Bytes: (0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF5, 0x02, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)

Téléportation (Teleport) Code:
Teleport (Location X,Y,Z): 0x108b8ccb
Teleport (Height): 0x108b8cd4
0x47 - Sky
0x88 - Space
0x43 - Back To Map
0xC3, 0x7F - Under Map
Give Lag:
Code:
Offset: 0x108bbc43
On: 0x00
Off: 0x02
Jumper:
Code:
Offset: 0x108bbcc0
On: 0x00
Off: 0x3F
Speed x2:
Code:
Offset: 0x108bbcc1
On: 0xFF
Off: 0x73

mFlag Code:
Offset: 0x108BBD58
UFO MOD: 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00
No Clip: 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Freeze: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10
Default: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00

Change Team
Code:
Offset: 0x108bbcd7
Free For All: 0x00
Spector: 0x03
Marines/S.A.S: 0x02
OpFor/Spetsnaz: 0x01

SV_HostName Code:
Offset: 0x10016225
No Host 'Gun Moving Crazy':
Code:
Offset: 0x10110F76
0x41 - On
0x42 - Off

Timescale Code:
Offset: 0x10966080
0x40, 0xFF - Trés rapide
0x3F, 0xFF - Rapide
0x3F, 0x80 - Normal
0x3E, 0x80 - Lent
0x3D, 0xFF - Trés lent
Kick Client:
Code:
Offset: 0x108b8d3e
Kick - 0x01
SV_GameSendServerCommand:
Code:
Offset: 0x1C5E40

Commands:
q = Mute (0 - mute , 1 - stop mute)
a - No Gun
c - iPrintln
e - iPrintlnBold
f - iPrintlnBold
g - iPrintln
h - Spam
i - Spam
w - Kick With Error
t - Open Menu
j - Freeze PS3
v - Set Dvars
D - FreezePS3

Some Dvars:
g_gravity
jump_height
g_speed
timescale
player_meleeRange
g_knockback
Cbuf_AddText:
Code:
Offset: 0x1C5E40 (Same As SV_GameSendServerCommand)
How To Code The SV_GameSendServerCommand And The Cbuf_AddText:

Cbuf_AddText:
Code:
#region Cbuf_AddText
public static void Cbuf_AddText(string text)
{
byte[] DFT = new byte[] { 0x00, ( 256 foi 0x00 au total ), 0x00 };
byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0x00, 0x00, 0x3C, 0x80, 0x50, 0x05, 0x30, 0x84, 0x00, 0x00, 0x4B, 0xF9, 0x8D, 0x69, 0x4B, 0xFF, 0xFF, 0xA4, 0x60, 0x00, (143 ox00 au total )0x00,0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };


byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] mw1cbuf = new byte[] { };
mw1cbuf = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, mw1cbuf);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);
SV_GameSendServerCommand (All Clients):
Code:
#region SV_GameSendServerCommand
public static void SV_GameSendServerCommand(int client, string text)
{
byte[] DFT = new byte[] { 0x00, ( 256 foi 0x00 au total ), 0x00};

byte[] RPCOFF = new byte[] { 0x80, 0x7E, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x83, 0x82, 0x15, 0x4C, 0x54, 0x60, 0x30, 0x32, 0xC0, 0x22, 0x15, 0x5C, 0x54, 0x63, 0x10, 0x3A, 0x7C, 0x63, 0x02, 0x14, 0x7C, 0x63, 0xE2, 0x14, 0x78, 0x63, 0x00, 0x20, 0x4B, 0xFE, 0xB9, 0x51, 0x60, 0x00, 0x00, 0x00, 0xC0, 0x1E, 0x00, 0x28, 0xFC, 0x20, 0x00, 0x90, 0x83, 0xBE, 0x00, 0x00, 0xD8, 0x01, 0x04, 0x90, 0x7C, 0x7B, 0x1B, 0x78, 0x57, 0xA0, 0x30, 0x32, 0xE8, 0x81, 0x04, 0x90, 0x57, 0xBD, 0x10, 0x3A, 0x80, 0x62, 0x17, 0x10, 0x7F, 0xBD, 0x02, 0x14, 0x7F, 0xBD, 0xE2, 0x14, 0x48, 0x01, 0xAD, 0x85, 0x60, 0x00, 0x00, 0x00, 0x38, 0xA0, 0xFF, 0xFF, 0x81, 0x62, 0x15, 0x50, 0x78, 0x64, 0x00, 0x20, 0xC0, 0x22, 0x15, 0x98, 0x38, 0x00, 0x00, 0x00, 0xC0, 0x42, 0x16, 0x98, 0x7B, 0xA3, 0x00, 0x20, 0xC0, 0x62, 0x15, 0x5C, 0x78, 0xA5, 0x00, 0x60, 0x7B, 0x66, 0x00, 0x20, 0x39, 0x20, 0x00, 0x00, 0x39, 0x40, 0x00, 0x00, 0xF9, 0x61, 0x00, 0x78, 0xF8, 0x01, 0x00, 0x80, 0x4B, 0xFE, 0xBC, 0x85, 0x60, 0x00, 0x00, 0x00, 0x4B, 0xFF, 0xFF, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71, 0xFB, 0xA1, 0x01, 0x78, 0xFB, 0xE1, 0x01, 0x88, 0x7C, 0xBD, 0x2B, 0x78, 0xF8, 0x01, 0x01, 0xA0, 0x4B, 0xFF, 0x98, 0x05, 0x38, 0x01, 0x00, 0x70, 0x7C, 0x7F, 0x1B, 0x78 };
byte[] RPCON = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x50, 0x05, 0x30, 0xA5, 0x00, 0x00, 0x4B, 0xFD, 0x5A, 0x85, 0x4B, 0xFF, 0xFF, 0xA0, 0x00, ( 120 foi 0x00 au total ), 0x00,0x60, 0x00, 0x00, 0x00, 0x7C, 0xA4, 0x2B, 0x78, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x21, 0xFE, 0x71 };
byte[] RPCON1 = new byte[] { 0x41 };
byte[] RPCOFF2 = new byte[] { 0x40 };
byte[] sv = new byte[] { };
sv = Encoding.UTF8.GetBytes(text);
PS3.SetMemory(0x50050000, sv);
PS3.SetMemory(0x1C5E40, RPCON1);
PS3.SetMemory(0x1C5EA4, RPCON);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x1C5E40, RPCOFF2);
PS3.SetMemory(0x1C5EA4, RPCOFF);
PS3.SetMemory(0x50050000, DFT);

Exemple de codage pour iPrintln Code:
#region iPrintln
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c "" + input + """);
}
#endregion
Or iPrintlnBold:
Code:
#region iPrintlnBold
public static void iPrintlnBold(int client, string input)
{
SV_GameSendServerCommand(client, "e "" + input + """);
}
#endregion

Source : consolecrunch et Furydex
 
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