Salut a tous , je vous release les Offset de Ghost 1.16
Nonhost:
Code:
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
Stats:
Code:
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
Client:
Code:
Interval Client = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
Lobby Settings:
Code:
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
Name:
Code:
Name : 0x177A238
Clan Tag : 0xCBFF6A
Class:
Code:
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564
General Addresses
Code:
Function_Address = 0x4A0700,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0x177E928,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
Hud Addresses:
Code:
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
Extinction Stats :
Code:
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A
Extinction Leaderboard:
Code:
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5
Extinction Loadout :
Code:
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450
RPC:
Code:
// enable with WritePPC()
#region RPC
private uint function_address = 0x4A0700;
public int CallFunction(uint func_address, params object[] parameters)
{
int length = parameters.Length;
uint num2 = 0;
for (uint i = 0; i < length; i++)
{
if (parameters is int)
{
byte[] array = BitConverter.GetBytes((int)parameters);
Array.Reverse(array);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
}
else if (parameters is uint)
{
byte[] buffer2 = BitConverter.GetBytes((uint)parameters);
Array.Reverse(buffer2);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
}
else if (parameters is string)
{
byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
uint num4 = 0x10050054 + (i * 0x400);
byte[] buffer4 = BitConverter.GetBytes(num4);
Array.Reverse(buffer4);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
}
else if (parameters is float)
{
num2++;
byte[] buffer5 = BitConverter.GetBytes((float)parameters);
Array.Reverse(buffer5);
PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
}
}
byte[] bytes = BitConverter.GetBytes(func_address);
Array.Reverse(bytes);
PS3.SetMemory(0x1005004c, bytes);
Thread.Sleep(20);
byte[] memory = new byte[4];
PS3.GetMemory(0x10050050, memory);
Array.Reverse(memory);
return BitConverter.ToInt32(memory, 0);
}
public void WritePPC()
{
if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
{
PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[] {
0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
};
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
}
else
{
}
}
#endregion
Set Model:
Code:
public class Offsets
{
public UInt32
G_SetModel= se trouve plus haut dans Addresses;
G_Entity= se trouve plus haut dans Addresses;
}
public void SetModel(int client, string model)
{
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
//Exemple:
public void Test()
{
SetModel(0,"mp_fullbody_juggernaut_heavy_black")
//Changera le client 0 en Model : Juggernaut
List des Model :
Nonhost:
Code:
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
Stats:
Code:
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
Client:
Code:
Interval Client = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
Lobby Settings:
Code:
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
Name:
Code:
Name : 0x177A238
Clan Tag : 0xCBFF6A
Class:
Code:
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564
General Addresses
Code:
Function_Address = 0x4A0700,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0x177E928,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
Hud Addresses:
Code:
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
Extinction Stats :
Code:
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A
Extinction Leaderboard:
Code:
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5
Extinction Loadout :
Code:
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450
RPC:
Code:
// enable with WritePPC()
#region RPC
private uint function_address = 0x4A0700;
public int CallFunction(uint func_address, params object[] parameters)
{
int length = parameters.Length;
uint num2 = 0;
for (uint i = 0; i < length; i++)
{
if (parameters is int)
{
byte[] array = BitConverter.GetBytes((int)parameters);
Array.Reverse(array);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
}
else if (parameters is uint)
{
byte[] buffer2 = BitConverter.GetBytes((uint)parameters);
Array.Reverse(buffer2);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
}
else if (parameters is string)
{
byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
uint num4 = 0x10050054 + (i * 0x400);
byte[] buffer4 = BitConverter.GetBytes(num4);
Array.Reverse(buffer4);
PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
}
else if (parameters is float)
{
num2++;
byte[] buffer5 = BitConverter.GetBytes((float)parameters);
Array.Reverse(buffer5);
PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
}
}
byte[] bytes = BitConverter.GetBytes(func_address);
Array.Reverse(bytes);
PS3.SetMemory(0x1005004c, bytes);
Thread.Sleep(20);
byte[] memory = new byte[4];
PS3.GetMemory(0x10050050, memory);
Array.Reverse(memory);
return BitConverter.ToInt32(memory, 0);
}
public void WritePPC()
{
if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
{
PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[] {
0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
};
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
}
else
{
}
}
#endregion
Set Model:
Code:
public class Offsets
{
public UInt32
G_SetModel= se trouve plus haut dans Addresses;
G_Entity= se trouve plus haut dans Addresses;
}
public void SetModel(int client, string model)
{
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
//Exemple:
public void Test()
{
SetModel(0,"mp_fullbody_juggernaut_heavy_black")
//Changera le client 0 en Model : Juggernaut
List des Model :
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