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Offset Black Ops 1 - 1.13

Tεuchi PM|T

Fondateur
Membre du personnel
Fondateur
0x20946dd : Prestige
0x20942d1 : Money
0x2094429 : Kill
0x20942f5 : Death
0x2094291 : Assist
0x209440d : Headshot
0x209475d : Win
0x20944dd : Loss
0x20938b1 : Game Played
0x20942e1 : Purchased Contract
0x20942d5 : Paid Contract
0x20942f1 : Life Time Earning
0x2094731 : Time Played

PS3.SetMemory(0x20946e1, new byte[] { 0x31 });
byte[] buffer7 = new byte[4];
buffer7[1] = 0x43;
buffer7[2] = 0x13;
byte[] buffer2 = buffer7;
PS3.SetMemory(0x20946e5, buffer2);

Unlock Titres :

Offset : 0x208cfc1
Bytes :
Code:
0x90, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0, 0x92, 4, 0x49, 0x92, 0x24, 9, 0x90,
0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x12, 0x24, 0x49, 0x92, 0x24, 0x49,
0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0, 0x24, 0x41, 0x92, 0x24, 0x41, 0x92,
0x24, 0x49, 130, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x12
Unlock Image :

Offsets : 0x208d021
Bytes :
Code:
0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92,
0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49,
0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92,
0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49,
0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92,
0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49,
0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92,
0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24, 0x49, 0x92
Unlock Couche

Offsets : 0x208d1a2
Byte : 0xcc

Unlock Pro-Perk

Offsets : 0x20909a0
Byte :
Code:
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,


Unlock Armes , Equipement , Tactique, Mortelle & Series de victime :
Spoiler: Unlock Armes, Equipement, Tactique, Mortelle & Serie de victime
Unlock Serie de victime :
Spoiler: Serie de victime
Code:
Bytes = 0x00, 0x00, 0x00, 0x00
RCXD = 00BCA7D4
Avion anti espion = 00BCB48C
Tourelle antiaerienne = 00BCAB4C
Frape Napalm = 00BCAEC4
Tourelle auto = 00BCA8FC
Frappe de mortier = 00BCAD9C
Roquettes valkyrie = 00BCBA54
Blackbird = 00BCAFEC
Colere divine 00BCB5B4
Artilleur D'Helico = 0xBCB364
Chien D'attaque = 00BCB804
Helico.De Combat = 00BCB6DC


nlock Arme Princial :
Spoiler: Arme Principal
Code:
Bytes = 0x00, 0x00, 0x00, 0x00
Pistolets Mitrailleurs :
Code:
Skorpion = 00BBDB2C
MAC11 = 00BBD68C
Ak74u = 00BBD43C
Uzi = 00BBDD7C
PM63 = 00BBDA04
MPL = 00BBD8DC
Spectre = 00BBDC54
Kiparis = 00BBD564
Fusils D'assaut :
Code:
Enfield = 00BBE7E4
M14 = 00BBEDAC
Famas = 00BBE90C
Galil = 00BBEC84
Aug = 00BBE594
Fn Fal = 00BBEA34
Ak47 = 00BBE46C
Commando = 00BBE6BC
G11 = 00BBEB5C
Fusils A Pompe :
Code:
Stakeout = 00BBFDDC
Spas-12 = 00BC002C
HS10 = 00BBFCB4
Fusils Mitrailleurs :
Code:
RPK = 00BBF374
M60 = 00BBF24C
Stoner 63 = 00BBF49C
Fusils de Precision :
Code:
WA2000 = 00BBFA64
L96A1 = 00BBF814
PSG1 = 00BBF93C

Unlock all Arme Secondaire :
Spoiler: Arme Secondaire
Code:
Bytes = 0x00, 0x00, 0x00, 0x00
Pistolets
Code:
Python = 00BBCC24
CZ75 = 00BBC8AC
Lanceur
Code:
Lance Roquettes = 00BC04CC
Strela3 = 00BC05F4
China Lake = 00BC0844
Spetiales
Code:
Couteau Balistic = 00BC0E0C
Arbalete = 00BC071C

Unclock Grenade :
Spoiler: Grenade
Code:
Bytes = 0x00, 0x00, 0x00, 0x00
Semtex = 00BC105C
Tomahawk = 00BC1184
Gaz Nova = 00BC14FC
Grenade Flash = 00BC1624
Paralysante = 00BC174C
Leurre = 00BC1874
 
Equipement :
Spoiler: Equipement
Code:
Camera = 00BC1F64
C4 = 00BC1BEC
Insertion Tactique = 00BC1E3C
Brouilleur = 00BC1D14
Capteur de mouvement = 00BC208C
Claymore = 00BC1AC4

Unlock Series De Victimes :
Spoiler: Series de victime
Code:
Bytes = 0x00, 0x00, 0x00, 0x00
RCXD = 00BCA7D4
Avion anti espion = 00BCB48C
Tourelle antiaerienne = 00BCAB4C
Frape Napalm = 00BCAEC4
Tourelle auto = 00BCA8FC
Frappe de mortier = 00BCAD9C
Roquettes valkyrie = 00BCBA54
Blackbird = 00BCAFEC
Colere divine 00BCB5B4
Artilleur D'Helico = 0xBCB364
Chien D'attaque = 00BCB804
Helico.De Combat = 00BCB6DC


Classes Couleur :
Code:
0x1C38974 class1
0x1C389C4 class2
0x1C389D4 class3
0x1C389E4 class4
0x1C389F4 class5
Classes God Mode & Invisible :
Code:
Class 1 : 0x208b8f1, Byte = { 0x6a, 0x67, 0x80, 0x8d }
Class 2 : 0x208b914, Byte = { 0x6a, 0x67, 0x80, 0x8d }
Class 3 : 0x208b937, Byte = { 0x6a, 0x67, 0x80, 0x8d }
Class 4 : 0x208b95a, Byte = { 0x6a, 0x67, 0x80, 0x8d }
Class 5 : 0x208b97d, Byte = { 0x6a, 0x67, 0x80, 0x8d }

Super Sleight of Hand
Code:
Bytes: 0x02 for on, 0x01 for off
Offset: 0xBBC2E8
Chrome Players
Code:
Bytes: 0x38, 0xC0, 0xFF, 0xFF for On, 0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144
Wallhack
Code:
Bytes: 0x38, 0xC0, 0xF0, 0x03 for On,0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144
Rapid Fire
Code:
Bytes: 0x02 for On, 0x01 for Off
Offset: 0xBBC2EC
Redboxes
Code:
Bytes: 0x60,0x00,0x00,0x00 for both, and when off then change redboxes offset with these: 0x41, 0x86, 0x02, 0x78
Perk Check Offset: 0x001206C8
Redboxes Offset: 0x001205C0
Blackbird
Code:
Bytes: 0x40, 0x9A, 0x00, 0xC4 for On, 0x41, 0x9A, 0x00, 0xC4 for Off
Offset: 0xEBDF4
Super Steady Aim
Code:
Bytes: 0x60,0x00,0x00,0x00 for On, 0x2F, 0x80, 0x00, 0x02 for Off
Offset: 0xAB8EC
No Recoil
Code:
Bytes: 0x60,0x00,0x00,0x00 for On, 0x4B, 0xF1, 0x84, 0xCD for Off
Offset: 0x19B244

Interval: 0x2A38

In-Game Name
Code:
Offset: 0x139784C
Godmode Scpript
Code:
public void Godmode(uint client)
{
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[4]);
Thread.Sleep(50);
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[] { 15, 0xff, 0xff, 0xff });
}
mFlags
Code:
Bytes: 0x01 for noclip,0x02 for ufo
Offset: 0x13979BF
Unlimited Ammo Scpript
Code:
public void UnlimitedAmmo(uint client)
{
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x388, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x400, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x380, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x3f8, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x410, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x408, new byte[] { 15, 0xff, 0xff, 0xff });
}
Blackbird
Code:
Bytes: 0x01 On, 0x00 Off
Offset: 0x1397AEB
Reconplane
Code:
Bytes: 0x03 for On, 0x00 for Off
Offset: 0x1397967
Second Chance
Code:
Bytes: 0x01 for On
Offset: 0x1397AEC
Speed
Code:
Bytes: 0x40,0x40 for super, 0x3F 0x80 for default, 0x00,0x00 for freeze
Offset: 0x1397880
In-Game Camo
Code:
Bytes: 60 for gold, 10 for ice,13 for red,10 for olive,20 for nevada,0x18 for sahara
Offset: 0x013952E0
Teleport
Code:
Offset: 0x13950f0
 
Zombie Offsets 1.13

in Game Name :
0x11008B8
Client Size : 1D30

Unlimited Ammo
Gun 1 - 0x010FF138
Gun 2 - 0x010FF148
Gun 3 - 0x010FF160
Lethals- 0x010FF140
Tactical- 0x010FF168
Equipment- 0x010FF150
Noob Tubes- 0x010FF170
Bytes to get Unlimeted Ammo 0xFF 0xFF

Noclip
0x0110098F

Spec God Mod
0x010FED8F ON | 0x05 OFF |0x04

Speed
0x01100855

Map Name
Kino der toten - 0x013A5ADC
FIVE - 0x013A5B51
Dead Ops Arcade - 0x013A5BB8
ASCENSION - 0x013A5C26
Call Of The Dead - 0x013A5C97
Shangri-La - 0x013A5D0C
MOON - 0x013A5D77

Cod message
0x01C8004C

Status Client 0 in Game :
Score/Money- 0x0110090C
kills- 0x01100910
Headshots- 0x01100930
Revives- 0x0110092C
Downs- 0x01100928

Interval to next client- 0x1D30

FOV :
0x014374D8 : ON | 0x42 0xFF OFF | 0x42 0x82

Adresse :
//ZM
0x00304BA0 - G_LocalizedStringIndex(const char *string)
0x00304B38 - G_MaterialIndex(const char *name)
0x00452280 - Dvar_GetBool(const char *dvarName)
0x003C33A8 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00395BA8 - CBUF_AddText(int localClientNum, const char *text)
0x00309E30 - G_GetWeaponIndexForName(const char *name)
0x00305940 - SetModel(gentity_s *ent, const char *modelName)
0x00305650 - G_ModelIndex(const char *name)
0x00EE7BF2 - G_Hudelem
0x000A4968 - BG_GetWeaponDef(unsigned int weaponIndex)
0x002FD098 - G_Callspawn
0x002FD9C8 - G_SpawnEntitiesFromString(void)
0x00073A88 - BG_GetPerkIndexForName(const char *perkName)
0x004BE508 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x003066E0 - G_Spawn(void)
0x002DDFF8 - SP_script_model(gentity_s *pSelf)

FPS Offsets
0x00407554 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x00827950 - Text Position
0x0082794c - Text Size
0x008283a8 - Text For Menu

SV_GameSendServerCommand
Zombies : 0x00825268

Commands :
v - Set Dvars
e - Killfeed Text
f - Killfeed Text 2
g - Center Text
h - Say CMD Text w/ out Playername
i - Say CMD Text
w - Server Disconnect w/ text (Kick)
a - Ammo/weap related
c - Center Text
W - flame effect
( weird checkerboard
B - weird stutter effect
H - team score
) - camera view - int
j - paper/material fx
n - frame skip

Examples:
v cg_fov 120 or v scr_dom_score_suicide -999999999
w "^2SC58"
c "^2Welcome to modded lobby"

Source : NGU
 
Merci d'avoir rajouter le zombie ^^
 
Oui tu a eu raison mon n'amis
 
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