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Tεuchi PM|T

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string Score;
Score = numericUpDown1.Value.ToString();
int ScoreX = Convert.ToInt32(Score);
byte[] ScoreX1 = BitConverter.GetBytes(ScoreX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C19484, ScoreX1);

string Prestige;
Prestige = numericUpDown2.Value.ToString();
int PrestigeX = Convert.ToInt32(Prestige);
byte[] PrestigeX1 = BitConverter.GetBytes(PrestigeX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1947C, PrestigeX1);

string Experience;
Experience = numericUpDown2.Value.ToString();
int ExperienceX = Convert.ToInt32(Experience);
byte[] ExperienceX1 = BitConverter.GetBytes(ExperienceX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1926C, ExperienceX1);

string Scores;
Scores = numericUpDown2.Value.ToString();
int ScoresX = Convert.ToInt32(Scores);
byte[] ScoresX1 = BitConverter.GetBytes(ScoresX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C19484, ScoresX1);

string Kills;
Kills = numericUpDown2.Value.ToString();
int KillsX = Convert.ToInt32(Kills);
byte[] KillsX1 = BitConverter.GetBytes(KillsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194AC, KillsX1);

string KillStreaks;
KillStreaks = numericUpDown2.Value.ToString();
int KillStreaksX = Convert.ToInt32(KillStreaks);
byte[] KillStreaksX1 = BitConverter.GetBytes(KillStreaksX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194B0, KillStreaksX1);

string Death;
DeathX = numericUpDown2.Value.ToString();
int Death = Convert.ToInt32(Death);
byte[] DeathX1 = BitConverter.GetBytes(DeathX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194B4, DeathX1);

string Assist;
Assist = numericUpDown2.Value.ToString();
int AssistX = Convert.ToInt32(Assist);
byte[] AssistX1 = BitConverter.GetBytes(AssistX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194BC, AssistX1);

string HeadShots;
HeadShots = numericUpDown2.Value.ToString();
int HeadShotsX = Convert.ToInt32(HeadShots);
byte[] HeadShotsX1 = BitConverter.GetBytes(HeadShotsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194C0, HeadShotsX1);;



string Times Played;
Times Played = numericUpDown2.Value.ToString();
int Times PlayedX = Convert.ToInt32(Prestige);
byte[] Times PlayedX1 = BitConverter.GetBytes(Times PlayedX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1947C, Times PlayedX1);

string Tokens;
Tokens = numericUpDown2.Value.ToString();
int TokensX = Convert.ToInt32(Tokens);
byte[] TokensX1 = BitConverter.GetBytes(TokensX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1B2DB, TokensX1);

string Wins;
Wins = numericUpDown2.Value.ToString();
int WinsX = Convert.ToInt32(Wins);
byte[] WinsX1 = BitConverter.GetBytes(WinsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194E0, WinsX1);

string Losses;
Losses = numericUpDown2.Value.ToString();
int LossesX = Convert.ToInt32(Losses);
byte[] LossesX1 = BitConverter.GetBytes(LossesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194E4, LossesX1);

string Ties;
Ties = numericUpDown2.Value.ToString();
int TiesX = Convert.ToInt32(Ties);
byte[] TiesX1 = BitConverter.GetBytes(TiesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194E8, TiesX1);

string WinStreaks;
WinStreaks = numericUpDown2.Value.ToString();
int WinStreaksX = Convert.ToInt32(WinStreaks);
byte[] WinStreaksX1 = BitConverter.GetBytes(WinStreaksX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194EC, WinStreaksX1);

string Hits;
Hits = numericUpDown2.Value.ToString();
int HitsX = Convert.ToInt32(Hits);
byte[] HitsX1 = BitConverter.GetBytes(HitsX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194F8, HitsX1);

string Misses;
Misses = numericUpDown2.Value.ToString();
int MissesX = Convert.ToInt32(Misses);
byte[] MissesX1 = BitConverter.GetBytes(MissesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C194FC, MissesX1);
 
string MW;
MW = numericUpDown1.Value.ToString();
int MWX = Convert.ToInt32(MW);
byte[] MWX1 = BitConverter.GetBytes(MWX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1B376, MWX1);

string MW2;
MW2 = numericUpDown18.Value.ToString();
int MW2X = Convert.ToInt32(MW2);
byte[] MW2X1 = BitConverter.GetBytes(MW2X);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1B381, MW2X1);

string BO;
BO = numericUpDown19.Value.ToString();
int BOX = Convert.ToInt32(BO);
byte[] BOX1 = BitConverter.GetBytes(BO);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1B388, BOX1);

string WAW;
WAW = numericUpDown18.Value.ToString();
int WAWX = Convert.ToInt32(WAW);
byte[] WAWX1 = BitConverter.GetBytes(WAWX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1B37B, WAWX1);

string Classes;
Classes = numericUpDown18.Value.ToString();
int ClassesX = Convert.ToInt32(Classes);
byte[] ClassesX1 = BitConverter.GetBytes(ClassesX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C1B2E3, ClassesX1);
 
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